Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Saturday, June 4, 2011

video sample - augmented reality-project presentation

hi,
finally i managed to find some time to prepare a little sample video of my latest application. it was built as part of a project presentation for a design course. the project itself can be found here.
i hope you enjoy the video and, as usual, please leave a comment for any further questions.

Saturday, March 26, 2011

sample video - apartment shadow scene

hi everybody,
i just posted a new video demonstrating the implementation of some light scenarios into an augmented reality application. it was built on base of the shadow demo project from unity that can be downloaded here. for performance and usability reasons i removed the interaction possibilities with the model.
the model has about 6000 polygons and 8 light maps with 1024x2048px each. on my xperia x10 the app reaches about 17 fps while on a samsung galaxy s it's about 50 fps.



for any further questions or suggestions please leave a comment or send me a message.

Wednesday, March 16, 2011

augmented reality to control your home

have a look at this very interesting project of a colleague. the idea of controlling your home with a mobile device like a mobile phone is not new but using augmented reality to do that is a great approach. although there might be some more steps to take to have such a system for everyday use there could be a lot of potential.
let me know what you think about it.

Monday, February 21, 2011

mob-ility

hi,
i just want to direct your attention to this blog. sahar fikouhi shows some very inspiring projects she is working on and i highly recommend to give it a look.
this is one of her videos i really like.

Friday, January 21, 2011

augmented reality preview 2 - virtual buttons

hi,
i just uploaded my second sample video. this one is about the concept and use of virtual buttons. they are user defined areas of the trackable, that react to occlusion. if occluded they can be used to trigger any event that one could implement in the unity3d platform. and there are a lot!



something i didn't mention in the clip is that this time, in order to reference the area of the buttons in relation to the trackable, i needed to work with real world dimensions. this means that i can exactly define how big a certain 3d element in my application will be related to a real object in my scene. this might not sound too important at the moment, but one of the things i try to do is a combination of real model and augmented 3d geometry. I will make some more tests on the reliability of the scale but this would be essential for such a combination.

for any questions, suggestions or further discussion, please leave a comment. i'm very interested in your opinion!

Sunday, January 2, 2011

sample android app

hi,
this is just a short clip to show you what i'm currently working on. the app was made using unity3D and the QCAR plugin. it's running on a sony ericsson xperia x10 with android 2.1.
just vave a look.



for any further questions please leave a comment!