i just posted a new video demonstrating the implementation of some light scenarios into an augmented reality application. it was built on base of the shadow demo project from unity that can be downloaded here. for performance and usability reasons i removed the interaction possibilities with the model.
the model has about 6000 polygons and 8 light maps with 1024x2048px each. on my xperia x10 the app reaches about 17 fps while on a samsung galaxy s it's about 50 fps.
for any further questions or suggestions please leave a comment or send me a message.